Attract Mode Issue 1
17 May, 2024
Welcome to the first spot of Attract Mode! I’ll highlight old, new and upcoming, lesser known (hopefully) indie games that I’ve come across. Notably I have not played them (most I plan to or in some cases have dabbled in the demo for); it's a collection of games that have caught my eye and look interesting to me!

Image via Agujero Itch.io Page
Agujero
A very entertaining, roughly five minute long jam game about going down a hole. There’s some real freaks down there. Every aspect of it, the UI, general appearance of the art and music, as well as writing all come together to make for a very punchy, snappy experience. Surprisingly funny too.
Attraction: Visually caught my eye with it’s thumbnail on itch.io and seeing that it is a very concentrated jam game where you only really need to input one button did interest me further (technically you use the mouse to choose ‘dialogue options’ too but for the most part it is down, down, down ya go).

Image via Saturnalia Presskit
Saturnalia
Set in regional 1980s Italy, you play as a cast of characters in this mystery-horror game navigating your way through a labyrinthine city that shifts its own layout upon death of the party. Strong focus on the characters and the setting, keeps you clued into the puzzles and mysteries of the place with a chart that evolves and updates as you discover pathways, shortcuts and answers to mysteries, almost similar to Outer Wild’s Rumour Map. Seems a little ambitious if janky but otherwise a fairly interesting time by opting to focus on the navigation and being chased parts of horror games.
Attraction:The predominately two-toned, stop motion and rotor-scoped look of the game really helps it stand out, while the multiple player characters further intrigues. Somewhat initially reminiscent of Illbleed but not so much at the same time.

Image via Isle of Sea and Sky Presskit
Isle of Sea and Sky
Isle of Sea and Sky is an open world, non-linear puzzle-focused adventure game (yay!) which is all about pushing blocks. That’s right folks it’s a “sokoban” type game! Otherwise seems to be a fairly chill, more contemplative and approachable puzzle game with a neat oceanic setting. I’m intrigued by how the non-linearity will work with the story and keeping the puzzles feeling fresh too.
Attraction:Initially saw it in the IGF 2024 finalists earlier this year, which usually means it’s pretty damn good stuff. Also, if you’ve been following my blog for a while you’ll know how sokobrained I became while deep in Void Stranger so of course something that also is of a similar vein is going to attract me.
These were originally posted onto my tumblr blog and are mirrored here.
Some editions may differ due to editing.